- Teacher: Bejamin Adu Obeng
- Teacher: Prof. Y.D. Arthur Prof. Y.D. Arthur
Think about some of the different ways that people use computers. In school, students use computers for tasks such as writing papers, searching for articles, sending email, and participating in online classes. At work, people use computers to analyze data, make presentations, conduct business transactions, communicate with customers and coworkers, control machines in manufacturing facilities, and many other things. At home, people use computers for tasks such as paying bills, shopping online, communicating with friends and family, and playing computer games. This means that computers are not designed to do just one job, but to do any job that their programs tell them to do. A program is a set of instructions that a computer follows to perform a task.
This module introduces programming concepts and techniques, as well as elementary software development principles. Both for absolute beginners and for those with prior programming experience, the module introduces the fundamentals of programming, including: variables and assignment, primitive and complex types, methods, control structures, collections, iteration, recursion, as well as classes and objects in object-oriented programming. The module also introduces basic software development issues such as design, testing, debugging. |
- Teacher: Maxwell Dorgbefu Jnr.
- Teacher: Dr. William Asiedu Dr. William Asiedu